INFRAMON®: The Old Darkness is a psychological horror game based in Cthulhu Mythos, but under a new system of dynamic escape room. Developed under Unity 5, INFRAMON®: The Old Darkness offers a psychologic terror game based in the works of H.P.Lovecraft, Robert W.Chambers or Ambrose Bierce with dynamic escape room system, where the player has only a maximum of 60 minutes to escape from the house with one of the multiple finals and thinking that the death is permanent and it is not possible to save the game. The difference between INFRAMON®: The Old Darkness than other horror games is their dynamic structure: every game that the player plays is conditioned for the actions that he do, making that the entire game changing the locations that he can visit (is impossible to cross all the rooms at same game), the enemies change in type, number and location, the puzzles change the solutions and the location of clues, the notes change the texts and the locations of this. The same thing happens with the weapons, depending on the route that the player chooses, appears complete weapons, a part of this or maybe cannot appear. To do the same actions equals to do the same narrative route and the same puzzles, to maintain the narrative coherence and help the player if he will change any ending or if he will return to the same point until he dies, because during the game is impossible to save. The permadeath helps the player to find the fear of loose this progress like the survival horror. INFRAMON®: The Old Darkness had a playable demo at Barcelona Games World 2016 and had a great reception between the assistants.

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